StarCruiser — a roleplaying storygame of space adventure and panic fear
StarCruiser is an roleplaying game I developed between 2012 and 2014. I ran two stories with the game, each around seven sessions long. We had a good time, although there were lots of rough edges. The best and worst feature was probably the round-robin scene framing (an idea I got from Hot War) — it let players have major creative input, but made it very hard for the GM (or anyone else) to manage the pace.
As I don’t plan to do anything further with the game as such, and it exists in a form that might be usable for others, I’ve decided to open-source it and put it online.
The PDF and .docx are formatted for double-sided print, with new chapters starting on a facing pages, so there are some blank pages.
The markdown version is quite readable as raw text (including the tables), and isn’t obviously missing anything. Markdown renderers, however, (including pandoc’s to-pdf-via-latex option) generally mess up the tables.