I want to make decisions about the main resolution system for a game I’m designing, but feel stymied because I don’t know what the relevant design space is. I don’t feel confident that I know the questions I can usefully ask. You can see a similar problem (while designing a different game) in my previous posts Combining Dungeon World attribute checks with LotFP skills, badly, and in Some numbers for Dungeon World rolls with LotFP skills — I’m coming up with ideas, and generating some stats about them, but I don’t have any clear idea of my goals so it’s all a bit aimless.
I want to know:
- What is the space of plausibly-useful resolution systems that I can use for a game like the one I am designing?
- How can I “navigate” that space for a particular game so as to home in on the system that gaves me game behaviour I like?